The Last of Us Part I is out now on PlayStation 5 and it’s a bit of a strange release. In our review, we noted that it’s an excellent game, but not exactly an excellent remake. It’s full of impressive, but superfluous tech improvements that don’t meaningfully change the 2013 classic. For players who have experienced it before, $70 is a high price to pay for a game that seemingly brings nothing new to the table.
The remake does include a key feature though: a massive selection of accessibility features. Head into the game’s menu and you’ll see tons of customization options, from voice cutscene descriptions to haptic dialogue feedback. Those features will make it so some players who’ve never gotten a chance to experience Joel and Ellie’s story now can for the first time.
Players who can get through games without tweaks might think they have no reason to explore those options. However, several of the included tools are excellent additions that can improve the experience for all players, even those that don’t have specific needs. It’s a shining example of how a strong commitment to accessibility can simply make a game better for everyone. If you’re jumping into the game, consider enabling these options to enhance your adventure.
Before starting the game, I recommend that every single player pop into the Navigation and Traversal menu and enable Enhanced Listening Mode. When in the game’s usual listening mode, this tool will let you press the circle button to scan for nearby items and square to look for enemies. This is especially useful if you are neurotic about getting every single item in a room. By triggering this, you can see exactly where everything is so you never miss a crafting material. You can also adjust the range
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