Special Weapons are going to receive some changes when it comes to the arrival of Destiny 2’s Season 17. It turns out, that plenty of players has been able to take out opponents with single-shot kills using these weapons, namely the Shotguns and Fusion Rifles. To reduce the constant stream of this happening in competitive gameplay, Bungie will be making some notable alterations to Special Weapons. In this guide, we’re going to cover all Special Weapon balance changes coming to Destiny 2’s Season 17.
All Special Weapon balance changesThese are all of the Special Weapon changes you can expect to see when Destiny 2’s Season 17 begins.
All Special weapons have had their in-air accuracy significantly reduced. While we are okay with encouraging players to build into using their Primary weapons more effectively in the air, we do not believe a prevalence of airborne one-hit kill options is good for PvP. Special Weapons have a slightly larger airborne accuracy penalty than Primary weapons at 0 Airborne Effectiveness stat, reduced to 0 at 100 stat. Special Weapons have a similar airborne aim assist cone penalty to other weapons (around 50% at 0 stat), and this penalty can be reduced but not entirely removed by investing in Airborne Effectiveness. Sniper Rifles are fairly slow to ready, stow and aim down sights, which has made Snapshot feel mandatory for many players. Reduced Stow, Ready and Aim Down Sights times by 10%, i.e., all snipers are now snappier (there’s a matching change to Snapshot below).Sniper Rifles have less access to ammo than Shotguns and Fusion Rifles (where kills drop ammo right in front of you), so we think ammo scarcity will prevent Sniper Rifles from spikingSlug and pellet Shotguns are still overwhelmingly Read more on gamepur.com