Primary weapons have been a Destiny 2 mainstay for quite some time. Depending on the artifact mods available for a given season, their popularity and usage vary dramatically. The Witch Queen adds a couple of new options to the mix, but they have often felt underutilized and quite frankly, weak in most of Destiny 2’s PVP content. Season 17 is shaping up to be a massive update, and Bungie is addressing primary weapon balance in a major way.
Flinch resistance changesFlinch is a common problem with primary weapons in PVP related content. Harder hitting secondary weapons can flinch a primary weapon so hard, that they become unusable. These changes will affect all primary weapons in PVE and PVP content.
Flinch for weapons with 100 stability25%: Autorifle, Submachine Gun, Bow 20%: Pulse Rifle, Scout Rifle, Sidearm, Machine Gun 15%: Hand Cannon, Trace Rifle 10%: Fusion Rifle, Shotgun, Sniper Rifle, Grenade Launcher, Linear Fusion Rifle, Rocket Launcher Airborne EffectivenessIn season 17, a new hidden stat is being added to all weapons in Destiny 2. Primary weapons will be benefitting from this new change more than special or heavy weapon categories. This will lead to primary weapons becoming much more effective weapons when shot from the air. These are the stat ranges on primary weapons with this new airborne stat.
Hand Cannon: 0-25 Sidearm: 0-30 Auto Rifle: 0-25 Pulse Rifle: 0-25 Scout Rifle: 0-20 Submachine Gun: 0-30 Bow: 0-20Certain exotic primary weapons can exceed these base stats.
Weapon Archetype BuffsCertain primary weapon archetypes were under performing at range or were losing too much in the spaces intended for them. These are specific changes affecting primary weapon archetypes.
Auto Rifle – Increased damage Read more on gamepur.com