AI has been up to some funny things in the last few years. People have declared the supposed merits of generative AI for creating textures, they have managed to get Doom running on a neural network, and, 'any day now', we're supposed to get user prompt-inspired games to play. As you might expect, today is not that day.
Decart, an AI company that seemingly popped up overnight, has unveiled Oasis, «the world's first real-time AI world model».
Oasis works via frame prediction. An AI model is given huge masses of data, which can then be used to predict the next frame. This is why the tool seems to invent blocks and doesn't seem to have object permanence. It doesn't store data from your world and loses track of things you've done after some time.
«Oasis takes in user keyboard and mouse input and generates real-time gameplay, internally simulating physics, game rules, and graphics,» Decart says.
You aren't playing the game, per se, you are instead playing an approximation of the game.
1/ We are excited to introduce Oasis, the world's first real-time AI world model, developed in collaboration with @Etched. Imagine a video game entirely generated by AI, or a video you can interact with—constantly rendered at 20 fps, in real-time, with zero latency pic.twitter.com/WAJFRyfTzSOctober 31, 2024
In the announcement for this new model, Decart published where this tech can go, saying:
«Simply imagine a world where this integration is so tight that foundation models may even augment modern entertainment platforms by generating content on the fly according to user preferences. Or perhaps a gaming experience that provides new possibilities for the user interaction such as textual and audio prompts guiding the gameplay.»
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That last part suggests that users can generate their own experiences, by heightening stakes on the fly or manipulating the game as they go. However, the current model
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