Harold Halibut, a game that’s been in the works for 14 years, is finally coming out. The handcrafted narrative adventure is set to launch on April 16 on PlayStation 5, Xbox Series X/S, and PC. Ahead of its release date announcement, Digital Trends got a closer look at the project, going hands-on with the first five hours of the ambitious project and getting insight into its unusual development from its creators.
The debut title from Slow Bros. tells a sci-fi story about a small community living entirely within a spaceship, the Fedora, that’s trapped in an alien planet’s ocean. Players take on the role of Harold, an assistant to a scientist aboard the ship who’s looking for a way to free it and continue its intended journey. Though that premise may sound dark, it’s warm in its tone, focusing on the relationships between its cast of eccentric characters.
What’s notable about it, though, is that just about every object in the game has been handcrafted. It looks like a work of claymation, which starts to explain why it took so long to make. In a presentation to press ahead of its launch, Slow Bros. co-founders Onat Hekimoglu and Ole Tillmann went into depth about the project’s development cycle and the many iterations ofHarold Halibut that came out of it.
The project was first conceived in 2010 as a traditional point-and-click adventure game with a focus on puzzle solving. The co-founders noted that, at the time, the decision to use handcrafted objects was less an aesthetic choice and more a necessity since no one involved in its early creation “knew how to draw.” Thus, the team decided early on that it would create models of everything from characters to sets and scan them into the game.
RelatedWhile Harold Halibut looks like it’s stop-motion animated as a
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