What’s with Addison? You know, the sign guy in Zelda: Tears of the Kingdom — you’ve surely met him already. He’s a lanky, pin-headed dude with a dorky bowl cut, sweating to hold up an advertising sign. You probably saw him first in the Hyrule Castle Town Ruins, but wherever you go in Hyrule, Addison got there first. He’s on an epic quest of his own — only in Addison’s case, it’s not saving the princess, it’s sucking up to his boss.
Addison’s boss is Hudson, president of Hudson Construction. Like Bolson in Breath of the Wild, Hudson will help you build a house later in the game, but from the moment you arrive in Hyrule, you’ll feel his presence. After the Upheaval, Hudson is generously sponsoring the rebuilding of the kingdom by leaving caches of building materials everywhere (which you can use to turn into weird vehicles or Korok torture devices to your heart’s content). And Hudson wants everyone to know about his generosity, so he’s sent Addison out there to erect a sign with his face on it next to almost every cache.
Addison is one of my favorite characters in Tears of the Kingdom, for several reasons. He’s absurd and funny, and he’s the pretext for some simple, fun little physics puzzles. If he lets go of the sign, it’ll fall over, so it’s up to Link to prop it up with a glued-together Ultrahand assembly before Addison can lash it in place. Every sign is a different shape, which presents a different challenge, but also serves as a clue for how to solve it. The puzzles are lovely little palate-cleansers that break up Link’s travels, without getting as elaborate or messy as helping a lost Korok get back to his friend.
Addison’s refreshing in another way, too. He’s a reminder that Zelda games, as fantastical and
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