Video games as an art form are defined by their interactivity. Allowing players to input commands that will affect a game world or story is the foundational principle of all video games. A lot is gained through this interactivity, such as increased emersion and engagement in a particular story, as well as a feeling of ownership over a character or game world that players have direct influence over.
However, some aspects of more traditional video mediums like film are lost when making a video game, such as direct control over the pacing of a story. Video games also require a “game” element to challenge players and keep them engaged, which takes away the more casual viewing experience that less interactive video mediums possess.
Activision Patent Could Create More Realistic Faces in Games
A new patent filed by the major gaming publisher Activision hopes to bridge this gap between the interactivity and engagement that is possible with video games and the more casual viewing experience that is afforded by other video-based mediums. The patent discusses how many players are now choosing to play games while simultaneously enjoying other entertainment mediums, such as online streams or television shows. The idea for both gaming and TV on the same screen isn't a new one, but this new patent looks to automatically analyze the video currently being watched in order to generate a suitable game to play alongside it.
The Activision patent also hints that data from the video currently being viewed could be used to dynamically alter the content of the video game. It is unclear, however, whether this means that the game will simply be dynamically paused or moved around the screen in time with the other video content in order to keep the
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