Spider-Man Remastered has received a new update which adds support for Variable Refresh Rate (VRR) and 120Hz displays.
Version 1.007 adds a new 120Hz display mode, which is only designed for displays which support this refresh rate.
120Hz doesn’t mean 120 frames per second – it simply means the screen is refreshed 120 times every second. This can lead to an increase in frame rate and reduced input latency, though.
Insomniac says that if players enable 120Hz on their PS5‘s main system settings then enable it in the game, input lag will be reduced and the Fidelity mode will see an increased frame rate from 30fps to 40fps.
The new update also includes support for VRR, which is rolling out to PlayStation 5 consoles this week.
VRR syncs the framerate of the game being played to the monitor which, in theory, reduces noticeable frame-rate drops and other graphical issues.
Insomniac says that when 120Hz display mode is off, VRR “slightly increases dynamic resolution targets”. If 120Hz is on, “the frame rate is unlocked and varies based on gameplay”, with VRR presumably being used to keep it stable.
For those who don’t have VRR or 120Hz support on their display, the only other addition version 1.007 includes is “improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios”.
Sony announced on Monday that VRR is coming to PlayStation 5 this week for HDMI 2.1 compatible TVs that support it.
“Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced,” Sony said in a statement.
Once the update rolls out, VRR will automatically be enabled for supported games if the PS5 console is connected to an HDMI 2.1 VRR-compatible TV or PC monitor.
Users can
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