I didn’t get much done in the first 40 hours of Dying Light 2. I did collect all of the special equipment like the paraglider, the UV lamp, and the grappling hook, and I also managed to unlock most of the abilities in the combat and parkour skill trees. But in terms of actual quests and objectives, I’d barely scratched the surface. Like most fill-in-the-map open-world games, Dying Light 2 is absolutely stuffed with optional activities. Open the legend and you’ll see close to 30 different points of interest scattered across two maps.
There’s obstacle course Parkour Challenges, dangerous dungeons called Dark Hollows, climbing challenges like Windmills and Radio Towers, mini-bosses called GRE Anomalies, Bandit Camps, Air Drops, the list goes on and on. There’s no shortage of things to do in Dying Light 2 before you even consider the branching narrative demands multiple playthroughs if you really want to see it all. 500 hours is an absurd amount of time to put into an open world game, but as I approached 50 hours played, I’m not sure 500 is even enough.
Related: Dying Light 2 Would Be So Much Better Without Zombies
I’ve spent less than half my time with Dying Light 2 completing story quests and checking off map markers. Mostly, I’ve been running around on rooftops collecting resources and responding to calls for help. I’d like to get to the end of the story, but when I see a flare go off in the distance and hear someone screaming for help, I just have to go check it out. It’s so easy to get lost in the world of Dying Light 2 and find yourself ping-ponging around the City just following anything that grabs your attention in the moment.
One of my favorite activities is the parkour challenges. These obstacle courses reward a
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