My journey with Lost Ark has been a long one. I first saw the game appear back in 2018 with a four-minute CG trailer that looks nothing like Smilegate’s MMOARPG today. The game was then released in Korea at the end of 2019, and like other eager players, I followed the news about the game’s release in the West. Three years later, the game is finally getting Western European, North American, and South American servers. At last, I am free from the terrible ping on the Russian server and squinting at the Cyrillic alphabet trying to figure out which ability is which.
Lost Ark is an MMOARPG. To be more specific, it’s an isometric MMO with ARPG elements. Think of Diablo or Path of Exile, add in a bit of League of Legends, with the addition of trade skills, base-building (sort of, your island is a Clash Of Clans-style mini-game), group Raids, Chaos Dungeons, PvP Arenas, world events, sailing, a mix of classes and abilities with only a small nod at typical MMO roles (Support, Tank, etc.), and much more. Lost Ark is like a table full of food at a family event: there is something for absolutely everyone, even for the people who only eat chips and put ketchup on their Roast Dinner. How dare they.
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Don’t be put off by Lost Ark’s isometric style though. This is a highly polished experience. The combat is punchy, weighty, and oh so satisfying. Heavy-hitting classes like the Artillerist use rockets, barrages, and turrets to destroy waves of mobs with bloody gusto. Slick and highly mobile classes, like the Deathblade, dash and slice their way through Elites and Bosses. Even if you’ve not been a fan of games like Path of Exile before (and Lost Ark is different in many ways to PoE, anyway), Lost Ark is
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