is the newest creature collector to hit the gaming scene, and while it may not be outright competing with the ever-popular , the comparisons of how the games are better or worse are apparent. When simplified, the only real connection between the two is creature-collecting, but with having a strong hold on the genre, has a steep hill to climb. It has propelled itself up said hill so far by selling over five million copies of the game in only three days of being out.
takes the basics of creature-collecting and expands on them in a survival game aspect, as well as looking to a somewhat more adult player base with concepts like guns, Pal butchering, and capturing other humans. The game still has a cartoon-like feeling, so it doesn't exclude a younger fanbase but doesn't aim to appeal to just a younger generation. This wide range of appeal mixed with a combination of gameplay features that fans have clamored for in a game of this type have been the key reasons for its major success.
has always had a limited multiplayer experience, only recently opening the doors to more multiplayer interactions. However, s early access state has already surpassed Gamefreak's effort. The ability to host co-op or dedicated servers to experience the entire game together is a huge step. It allows for more competition or cooperation, appealing to players of all styles. This also opens the door for players to create more memories, having wacky experiences in a free-roaming and changing world that currently doesn't have anything close to.
does have NPC humans that roam around the map and bosses to challenge, but they are simple. Most lack personality and are only there to act as traders or enemy factions to provide some threat. The ones with a personality are bare-bones at best. Characters have always been an area has shined in, creating a myriad of NPCs that will forever be in the hearts of fans. This could be for compelling character growth, heartfelt/touching stories, or even inspiring fear
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