In video games, especially ones centered around action and adventure, weapons are the player’s tools to use against enemies, to deal damage and ultimately kill them off. Whatever route a video game might take, its general weapon set, available throughout the main story, and campaign gives players a decent shot at taking on the various enemies.
These weapons will generally deal moderate damage and will require a cool down or reload time, which makes it capable of dealing with a decent amount of enemies at a time while keeping the combat fair. Yet, there is an ongoing trend in video games where the protagonist will come across a very powerful weapon at a crucial point in the story, which deals immense damage and rains down hellfire upon the enemies.
Generally used to fight bosses, more often than not, such weapons are given to the player only for a short duration and then quickly taken away to balance out the rest of the game. Here are five such examples of powerful weapons that the player got to use just once.
Note: This article reflects the writer's opinions.
In the final Mass Effect video game, Mass Effect 3, Commander Shepard takes the fight directly to the Reapers and is able to take down a couple giant mechanical aliens along the main story, before the end of the game. One important instance of this to note is the final battle at the end of the mission titled Priority: Rannoch.
A Reaper base is located on the planet Rannoch, and Shepard and Co. must go down there, expose the base’s defences, and manually target the area for a bombardment strike from the Normandy. Things take a turn however, when it is revealed that the Reaper base is actually a fully functional live Reaper.
Shepard is not one to back down from a
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