Screen cheating has always been the bane of split screen gaming. There's nothing quite like sneakily creeping around corners only to find out your opponent has been right there waiting for you. Not out of any deduction or skill, just their ability to look at your portion of the screen. GG indeed.
This was notoriously bad back in the days of the much beloved GoldenEye on the 64. The game with such a strong cultural influence it's Arecibo Observatory became an icon. According to Ars Technica, 25 years later one museum has finally fixed the screen cheating issues without the use of modern hardware.
The Centre for Computing History, in Camridge, England, held an event to celebrate 25 years of GoldenEye. This included dev talks as well as the museum's very own playable GoldenEye setup. However, when talking about having the game available to play, employees at the museum began to lament memories of screen cheating, which led them to find an alternate solution.
They posted their multi CRT screen setup to <a href=«https://twitter.com/computermuseum/status/1521823363588624386?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1521823363588624386%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Farstechnica.com%2Fgaming%2F2022%2F05%2Fhow-to-play-multiplayer-goldeneye-on-four-tv-screens-with-only-one-n64%2F» target="_blank" data-url=«https://twitter.com/computermuseum/status/1521823363588624386?ref_src=» https: www.pcgamer.com>Twitter
, which had fans wondering how it could be done for themselves. After all, it seems more effective than dividing the screen with some taped on cardboard. Sadly, it required some old tech and isn't something many of us could hope to replicate, but that's what emulation is for.
4 screen GoldenEye on the
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