Traveling across the United States has been a past time enjoyed by many, whether you live in the United States or are from another country, like myself up in Canada. Many Canadians, for example, are all to familiar with the trip down i75 to Florida, while others load up and trek cross country along Route 66, seeing iconic locations, camping in their favourite places, or perhaps catching various sporting events as they go. In 10 Days in the USA, players will be competing to complete a valid trip across the United States. This quick and easy game is great for a wide variety of audiences, and should be a crowd pleaser, especially by casual game players.
While many games in this decade have been overproduced to create beautiful table presence, 10 Days in the USA is more about the practicality of everything in the box. It’s not an ugly game, mind you, but I would still call it non-descript. The game will include two different types of cards: 50 State cards (one for each state) and transportation cards. Each players will have their own plastic trays for holding and hiding the cards they have, and a central plastic insert will hold the draw deck and the three face-up cards. Pretty? Perhaps not to many players. Incredibly useful? Most definitely.
Players will take turns, and on their turn, a player will first draw a card from the facedown deck, or one of the three face-up piles. Where you choose your card from will depend on whether or not a face-up card will benefit you 10 day journey. Players can then decide to discard the card they just drew, or swap it for one of the cards in their tray, discarding that card instead. Think of this like a game of Racko, but with pictures and paths instead of number sequences.
There are a few things to consider. To have a valid journey, a player needs to be able to legally travel from state to state. That means you can travel on foot between two sates that share a border. So you could put the Michigan card next to the Ohio card on your
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