Both and are considered some of Rockstar's best games, but the duo have key differences, with the latter losing some of the features of its predecessor. Some of these lost features were a direct result of the change in direction to a more realistic experience, with the more game-like elements being left in the dust. No matter which game different players prefer, there's no doubt that there were some fantastic features left behind.
is by no means an incomplete title, succeeding in delivering one of the best gaming experiences on the market, but with such large games there's always content left on the cutting room floor. Being from entirely different eras of gaming, there's bound to be plenty of differences in features and the overall game design from the two entries of the franchise. John and Arthur themselves are two unique characters from each other, and despite their similarities, both have distinct struggles and personalities.
With the honor system making a return in, long time fans were surprised at the lack of Pardon Notes available for Arthur to find. In these Pardon Notes were an incredibly rare but invaluable resource, allowing the player to instantly wipe out a bounty of any amount on John's head. Being such a valuable resource, they were quite difficult to find, being collected in safes, completing gang hideouts, or occasionally from looting chests.
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Pardon notes could save players thousands of dollars, easily making them one of the most valuable items in the game. The removal of pardon notes was likely to give more weight to the player's choices, while also creating a more realistic experience. Unlike John's partnership with the government, with the Van Der Linde gang being consistently against the law it wouldn't make sense for Arthur to obtain these get-out-of-jail-free cards so easily.
One of the few downsides to
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