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Metal Gear Solid Delta is Snake Eater: Konami’s Version
There are two ways to remake a video game. On one hand, you can take the transformative route and reimagine a classic through a new lens. That’s a risky option that could tick off purists, but one that can result in a project that stands on its own rather than in another game’s shadow. Then there’s the much safer route: giving players as much of a 1:1 experience as possible for a more surefire win with a lower-legacy ceiling.