Action
RPG
UPS
No Rest for the Wicked will be a great ARPG if it can get over the hill
No Rest for the Wicked is tedious by design. Healing items in the action RPG have a 10-second hold period after use, so you’re bound to die often. Equipment loses durability each time you die, and the cost of repairs quickly adds up. Bounty missions you take on to cover them pay like shit, but that’s the job. Over and over, the game punctures any confidence you build over the course of your adventure, increasing enemy numbers and introducing new, vicious foes often to shake familiarity. That frustration complements the story’s themes. When you consider the project’s development, however, it’s almost justified.