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Persona studio "working to address" problems plaguing Metaphor: ReFantazio's PC performance in the weeks before launch

gamesradar.com

Atlus has promised it's working on the wonky performance for Metaphor: ReFantazio's PC version. Metaphor: ReFantazio's Prologue demo is giving everyone a taste of the epic fantasy's opening hours - which scarily only covers a fraction of the full game's 100-hour runtime - but some players quickly reported the PC version seemed plagued with various performance issues that caused frequent stuttering and framerate dips in denser areas.

Metaphor's framerate woes were unexpected considering Atlus' Persona 3 Reload ran flawlessly on PC earlier this year, but it doesn't seem like the Persona studio will let its fantasy JRPG fall behind. "Thank you to everyone who has downloaded and played the Metaphor: ReFantazio - Prologue Demo," Atlus tweeted earlier today. "We are aware there is an optimization issue on Steam and are actively working to address this problem.

We will share updates, including patch release information through our official social media platforms, once available." Metaphor: ReFantazio launches on PC, PS5, Xbox Series X|S, and Game Pass on October 11, and should scratch the Persona 6-shaped itch we all have.

Atlus is continuing its turn-based chops in a completely new fantasy world (that still makes references to Shin Megami, weirdly), with a kingdom that's scrambling to find a new leader.

This being an Atlus JRPG means even the Prologue demo isn't exactly small, though. It includes the game's first four dungeons, seven classes, and "the beginning of the journey to life the curse of death on the protagonist's best friend, the prince." Oh, and all progress carries over to the main game, so you can get a little head start.

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Nerub-ar Palace Race to World First Day 11 Recap - Ansurek Enrage, Boss Nerfs
Dratnos and Tettles are back with another series of Race to World First Daily Recap videos! These videos will be recorded daily after Liquid finishes raiding, meaning they should be released around 2am Pacific Time, near the start of the European guilds' day. Looking for livestreams, guilds to watch, and analytics to dive into? Check out the Wowhead RWF Coverage Article for the latest lists of streamers, raid coverage, and boss guides. Ansurek's entire fight is now known, with Liquid having wiped at 15% to the enrage! Today's Race to World First Recap video goes over the texture of the fight, and Dratnos and Tettles break down what would have to happen for Liquid to take the boss from 15% to 0%, how likely it is for that to happen in the next 24 hours, and similarly the chances for Echo to do the same. This boss' tuning is VERY tight, and it's likely either just on the right side or just on the wrong side of the line for killable this week. Depending on how things go, there are a lot of different bad ways that the race could end, such as with over-nerfs, dropping a healer, or the race ending right after Liquid reclears at the start of the third reset. Dratnos and Tettles go over these possibilities and how each outcome might go. Ansurek was also slightly nerfed during the past 24 hours, with a small damage reduction in the last phase, but no reduction in health (although there were a sneaky extra 5 seconds added to the enrage, which is effectively a health nerf). Were these nerfs enough? Will Blizzard regret shipping a boss this tightly tuned, or will it lead to another thrilling finish with guilds trading back-to-back nailbiting pulls? We'll just have to wait and see!
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