With Lighter about to join the chaotic group of playable agents in , knowing how to build this flexible agent will help maximize his potential. Lighter is the last addition from the Sons of Calydon, and while he may seem more tame than his fellow bikers, he packs no less punch. Despite a meta shift towards Anomaly units, Stun units will likely always have a significant role in as each S-Rank stunner character has had some way of buffing damage.
Lighter's punch-focused kit will heavily revolve around his passives and Morale Eruption state. Essentially, Lighter will gain Morale points, up to 100, as he does damage or uses energy. At 80, he will enter the Morale Eruption state, which will increase his Impact and overall power. Enemies hit by Lighter in this state will have their Fire and Ice Resistance lowered while also increasing their stun duration. This is important as Lighter's bonus passive will let him generate stacks of Uplifting, up to 20, on teammates when he hits enemies, and each stack will increase his team's Fire and Ice damage.
If early information is accurate,Lighter's signature W-Engine Blazing Laurel will be his best option. As of now, the only information known about this engine is that Quick or Defensive Assists will increase the users' Impact, and any basic attack hit will reward a stack, up to 20, of a buff that will increase the critical damage to any Fire or Ice damage on the users' team. This Engine is the obvious choice for Lighter, playing perfectly into his playstyle and team comps.
Zenless Zone Zero's W-Engines are like weapon mods; they empower weapon stats in combat. Of the 50+ in the game, which are the strongest?
The rest of the Stun W-Engines is a mixed bag for Lighter, as his next best option would be Lycaon's signature, The Restrained. This option increases the Daze of Basic Attacks whenever an enemy is hit by 6% for eight seconds and stacks up to five times. This fits perfectly into what Lighter wants to do, but sadly, it offers no
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