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Lossless Scaling’s Universal Frame Generation 2.0 Out Now – Improves Efficiency & Noticeably Reduces Artifacts

The software Lossless Scaling has just received a major update to its universal Frame Generation component. Originally introduced on January 10, 2024, the FG feature is now considered in version 2.0 thanks to efficiency improvements and noticeable reductions in artifacts. The flip side is that the GPU load caused by Lossless Scaling's FG has increased, too, although there's also a new Performance mode that retains the performance of the previous version.

Here's the full change log shared by the developer:

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- Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame rates are 30/40 for 1080p/1440p resolutions respectively, with 60 FPS and higher recommended for an optimal experience.

- Noticeable reduction of common artifacts such as motion ghosting, edge distortion, and image blurring. In cases where artifacts persist, it is advisable to increase the base frame rate.

- GPU load has increased by 1.5 - 2x depending on the resolution. Therefore, a new 'Performance' mode has been added to preserve the performance of the previous version. It retains all the main advantages of the quality version and surpasses the LSFG 1.1, all at the same speed.

When I first checked Lossless Scaling's FG 1.0, the ghosting artifacts (especially those related to the UI) were the main drawback. FG 2.0 does seem to be going in the right direction, although with more and more games supporting NVIDIA and AMD's own frame generation techniques in a native fashion, this universal feature will probably be used only for older games.

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