Goodbye rasterization, hello neural rendering. To complement the launch of the GeForce RTX 50-series at CES 2025, Nvidia has announced an updated RTX software kit for developers, with APIs for neural rendering—shaders, materials, and texture compression, and more performance in ray traced games.
The tech won't be in games just yet but at least we have a purdy video to see just what it can all do that rasterization can't.
In September 2018, Nvidia released its first graphics cards to bandy the phrase 'AI' at the PC gaming market, in the form of the GeForce RTX 20-series.
The Turing-powered GPUs in these cards sported new processing units, so-called Tensor cores and RT units, for doing matrix calculations and accelerating ray tracing mathematics.
However, the only AI they actually did was frame upscaling for the DLSS (Deep Learning Super Sampling) algorithm, which appeared in February 2019.