ZHP: Unlosing Ranger vs Darkdeath Evilman comes to us from the makers of the more well-known Disgaea series. If there's one thing Disgaea fans know, it's that the developers stop at nothing to infuse the games with all sorts of fun mechanics. The best installments make strong use of each one of these mechanics. This holds true for the "spiritual spin-offs" as well, ZHP: Unlosing Ranger vs Darkdeath Evilman unequivocally included.
Related:ZHP: Unlosing Ranger VS Darkdeath Evilman - How To Raise Employee Stats
A good example of this, as clicking on this guide has surely led you to predict, is the synthesis system. Let's compare ZHP's synthesis with another popular RPG's — Final Fantasy 9. In FF9, one must possess two items and a sum of cash. The shopkeeper handles the rest. Not so for you, Unlosing Ranger. There's more going on here, and frankly, it's all the more engaging for it. We'll show you.
First, let's make certain you know what you're getting into when you pull up item synthesis in ZHP: Unlosing Ranger vs Darkdeath Evilman. Every synthesis attempt requires a Base Item and a Synth Item. The former transforms into your synthesized result. The latter is used up and gone forever. Do make sure you don't mix these up, or you may end up losing rare stuff for no good reason.
There are nine types of equipment that can be synthesized. They're relatively easy to remember, save for the fact that one category technically consists of four weapon categories. (This is, in fact, a good thing; it means you can use a fairly diverse suite of weapons together to create often-unrelated gear.) Here's every type:
As you can see, most weapons share a slot. You can use an Axe and a Spear to potentially craft a Staff. It's kind of wild,
Read more on thegamer.com