The third chapter of Yurukill: The Calumniation Games pits Gentoku and Izane against a series of theme park challenges devised by Binko. There aren't as many puzzles here as there are in other chapters, but the ones that are present require a bit more logic. Chapter Three also has a challenging Yurukill Judgment sequence, requiring Gentoku to pilot a powerful but slow ship.
Related: Yurukill: The Calumniation Games - Chapter Two Walkthrough
This guide includes the solutions to every puzzle in the Twin Ferris Wheels chapter, along with strategies for surviving Izane's onslaught in Brain Reality. If you're stuck, you've come to the right place!
This guide contains spoilers for Chapter Three of Yurukill: The Calumniation Games.
At the entrance, grab the piece of paper in the flower bed and another one on the picnic table to the left. Once you’ve seen them both, check the parasols on the right to start the first puzzle of the chapter.
You need to rotate the parasols so that they depict Binko’s mask. Click on the top right parasol five times, the top left parasol twice, and the bottom parasol five times to unlock the gate.
Related: Yurukill: The Calumniation Games - Chapter One Walkthrough
As Binko explains when you arrive, you need to visit each of the nine amusement stalls in this area. Some of them simply trigger conversations and provide clues, but a handful contain puzzles to be solved.
This stall contains a puzzle. Moving pieces one at a time, you need to get the goods from the starting point to the goal. The image above assigns each piece a letter. Since each piece has a unique shape, you can use these letters to keep track of which piece is where. You can also move the bag if there is a space on which it can land.
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