Chapter Two of Yurukill: The Calumniation Games opens with arguably the game's hardest puzzle. The clues are vague at best and misleading at worst, but on the bright side it gets the brutal brainteaser out of the way early.
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Whether you're stuck on the keypad puzzle or one of the later challenges in the Old House Treasure Hunt, this guide will take you through the entire chapter step by step. There are also tips for the Yurukill Judgment sequence at the end of the point-and-click segment, which you may need as Futa has the most complicated fighter to pilot.
This guide contains spoilers for Chapter Two of Yurukill: The Calumniation Games
After Binko’s introduction to the attraction, start by talking to the robot in a wig in the center of the room. You’ll receive the Incident Overview.
Examine the dresser on the right, followed by the wall scroll to the left. It’s easy to assume that the panel is looking for something like the number of petals or leaves on the scroll, but this puzzle requires a serious leap of logic to complete.
The wall scroll is hinting that the pad needs to spell the word “VINE.” If you select all three hints, Raita will not that the Roman numeral for six is VI. Press the red Reset button on the pad to clear the pad and only enter the number six in the second space, leaving the first space blank. This should unlock the drawer.
Use the knife inside the drawer on the robot to unlock the other doors in the room. You now need to recover the passbook and the seal from the side rooms before continuing forward.
In the left-hand room, start by examining the piece of paper on the table. It has the kanji for Joy, Anger, Grief, and Pleasure written on it.
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