Despite the variety of mission types in , some strategies may be hurting the overall global liberation effort. has launched to extreme success for a myriad of reasons, one of which is the clever mission planning and liberation mechanic. Liberating planets leads to unlocking new sectors to explore, as well as new content drops based on how the developers have acted so far. These random but also player-driven updates have helped drastically increase the popularity and retention of .
Every mission has a main objective that must be completed, and sometimes, that objective has sub-objectives that need to be completed first. A good example of this is the ICBM missile launch, in which Helldivers first need to find the launch code and redirect the fuel. Missions also have secondary objectives marked in light blue that can be completed for extra rewards and occasionally help make missions easier. In this case, destroying a Stalker nest will stop them from spawning and remove one of the most annoying Terminid enemies to fight from the battlefield.
The best thing to do when dropping into a mission is to complete the primary objective as soon as possible. The reason for this is that if the main objective is completed, the mission will count as a success. Also, the longer a mission goes, the more enemies will spawn. Liberation progress is the most important part of the grand scheme of. The only downside to not extracting is players will lose all the samples they collected. However, the more playtime one has, the more likely all upgrades are purchased, and the need for samples is gone.
This type of strategy is most important in the higher difficulties, as lower-level missions will rarely put this much pressure on Helldivers. In this case, it is okay to take on any quick side objectives that are in one's path. Good examples of this are the Stalker Lairs or Crashed Pods, which take minimal time and don't spawn many enemies. The same can be said for points of interest that are on
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