If you’re not familiar with [email protected], this is a program that Microsoft introduced in 2014 that allows independent video game developers to publish titles on Xbox consoles and the PC platform. It’s been a rather big success for indie game developers, and it’s provided some new means to further bring titles out into the marketplace for certain studios. However, the director of the division, Chris Charla, was recently asked if he views Xbox Game Pass as being disruptive.
During a conversation with Chris Charla and Gameindustry.biz, the question of the Xbox Game Pass came up. The publication reported that the author managed to speak with a few independent developers and publishers about the [email protected] division. It’s noted that there was plenty of praise for this division; however, the same couldn’t be said about Xbox Game Pass. Instead, there were concerns about this subscription service and what it could mean in the future. For example, would players be interested in purchasing games separately with Xbox Game Pass providing players with a collection of games for a single monthly fee? According to Chris Charla, players will be interested and purchase games despite Xbox Game Pass.
Chris used the example of free-to-play games first coming to consoles and the fear that this would prompt every game to become a free-to-play experience. But that didn’t happen. So instead, it was rational to think of the concerns over this concept becoming a reality, but it wasn’t a major change. Similar to another example Chris gave, Xbox Game Pass is not like Uber, which came in and took out the taxis in the industry. Instead, it’s more of an additive, as players are still apparently buying a lot of games.
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