The creator of the Xbox has shared a fascinating behind-the-scenes story about how the Jurassic Park film series actually began as a pitch for a video game.
In a Twitter thread, Seamus Blackley said in 2012 he left his job at the Creative Arts Agency to work with director Steven Spielberg on a new Jurassic Park video game. Blackley came up with a story and design elements for the game, and a trailer was produced. After a change in management at Jurassic movie studio Universal, this game became a film--Jurassic World.
Blackley said he was hoping for the game to make up for the Jurassic Park game he made in 1998, Trespasser, which he described as a poorly received «skid mark.»
After leaving CAA and starting a new company that helped games get financed, this is where he met Spielberg. «One day I get a call from some guys at Universal. 'Steven was thinking of restarting the [Jurassic Park] franchise, and we thought it should relaunch with a new Trespasser,'» Blackley recalled.
After this, Blackley got a call from Kathleen Kennedy--a co-founder of Jurassic Park studio Amblin Entertainment--who informed him he should write a story and gameplay pitch for a new Jurassic Park game to show to Spielberg and the co-presidents of Universal. He was also asked to create a trailer to show to Spielberg, a task that made Blackley want to vomit.
«I wrote a story about dinosaurs on Isla Sorna and the research sites escaping, and about how humans had to come to terms with the original owners of the planet,» Blackley said. «My thesis was that audiences wanted to KNOW the dinosaurs more than to kill them. Not monsters. Earthlings. And with the help of incredibly talented artists and coders, we made a game design, an art design, and a story
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