WWE SmackDown vs. Raw 2006 introduced General Manager mode to the franchise, allowing fans to live out their WWE fantasy booking dreams by booking their own WWE shows. The mode returned in WWE SmackDown vs. Raw 2007 with some improvements, though the best version of it appeared in WWE SmackDown vs. Raw 2008. Unfortunately, General Manager mode disappeared after that, with subsequent entries in the series abandoning it entirely.
General Manager mode was left out of WWE video games until it finally returned in WWE 2K22 as MyGM mode. WWE 2K22's MyGM has been appreciated by fans for the simple fact that it brings General Manager mode back at all, but many have also felt let down by what it brings to the table. Fans have been waiting 15 years for General Manager mode to make a comeback, only for it to be a relatively shallow and undercooked experience.
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The nature of these WWE video games likely means that fans won't be able to expect Visual Concepts to release any substantial updates for MyGM to change how it functions now, but if the developer gets the chance to make WWE 2K23, next year's entry should take inspiration from WWE SmackDown vs. Raw 2008 to deliver a more well-rounded and entertaining take on MyGM than what's present in WWE 2K22.
One of WWE 2K22 MyGM's biggest issues is the limited match options. While WWE 2K22 MyGM players have a nice selection of match stipulations to choose from, they are limited to strictly singles and tag team matches. They also aren't able to assign managers to wrestlers, so instead of simply having tag team partners supporting each other to help continue tag team feuds, they always have to rely on booking run-ins
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