WWE 2K22 has been out in the wild without any major issues for long enough now that it has to be considered a pretty major success, at least by recent standards. By this point in WWE 2K20's life, the area on the social media Venn diagram where gamers and wrestling fans meet had become so flooded with memes and frankly hilarious clips of glitches in the game that it has become all the disastrous chapter in the series will ever be remembered for. So much so that 2K later announced there would be no WWE 2K21 so the studio could focus on fixing its damaged reputation and launch a new game the following year.
That extended break between games wound up being a little longer than a two years, and now WWE 2K22 is here, most of us are hoping 2K keeps that gaps in the future. The benefits of taking more time over the new installment are there for all to see, and while it might not be perfect, it should be evident to the studio that they stand to benefit from leaving longer gaps between games, even if it means sacrificing an annual release at roughly the same time every single year.
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Now, the logistical stuff. The launch of WWE 2K Battlegrounds would suggest 2K is contractually obliged to create and launch a new game for WWE every single year. Either that or the studio just likes to do things that way. Fair enough, I guess, but instead of returning to the old way and riding the regular WWE 2K series until the wheels inevitably fall off again a few years from now, stick to the Battlegrounds format. Just, don't make Battlegrounds 2 because I think I speak for almost everyone when I say nobody wants that.
I don't want to throw any more shade at 2K for Battlegrounds than I
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