Blizzard's new specialisation, the augmentation evoker, has continued to stir up the game's meta in weird and interesting ways. It acts as a support DPS, with most of its damage coming from buffs to its allies—a completely new playstyle for an MMO approaching its 20th birthday.
It's super powerful—nearly a must-have for high-level content. Yet it's been causing spats in lower-level groups due to DPS meter weirdness and the inevitable baggage of a pick-up-group community used to their personal performance being priority number one.
This bumpy introduction continues with a zany experiment documented by WoWhead. Guide writer, evoker specialist, and streamer Jereico has been cooking up a hotfix-causing strat, bringing two death knights into a raid with 22 augmentation evoker cheerleaders to help them melt face. It's not even an exploit, technically—just a fatal flaw in how the classes are designed.
In their full breakdown of the strat, WoWHead's Squishei explains: «each Augmentation Evoker scales multiplicatively when you add more Evokers during [their burst phase].» On their own, their abilities are powerful, but not much to write home about. Stacked together, however, the damage gets nuts.
This is because bonuses from Ebon Might, Shifting Sands and Prescience—which buff Intellect, Versatility, and Crit respectively—create a swell of damage that's all multiplicative. Fate Mirror also gives a chance for each spell or ability to deal 15% of its damage again.
This all folds into Breath of Eons, which keeps a 10-second tally of the damage your ally deals to a target, then deals 15% of that damage as a critical hit. If you've just got one Augmentation Evoker, this obviously isn't a big deal: the issue is scaling.
In this case,
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