Within the jungles of Stranglethorn Vale, distant drums beat in an ancient ritual, calling forth the Blood God, Hakkar to the ancient troll city of Zul’Gurub. Beyond the jungle, ancient emerald dragons rise.
Deep within the jungles of Stranglethorn, an ancient troll city full of untold peril awaits. Do you have what it takes to delve into its mysteries? Assemble a band of hardy explorers and make your way to Zul’Gurub a max-level, 20-player raid instance with 120 new rare and epic items to procure from its verdant tree-lined avenues and lost temples.
Raid Bosses: 13Level: 60Location: Stranglethorn ValeReputation: Zandalar TribeInstance Reset: 3 Days
The entrance to Zul’Gurub is located just east of Lake Nazferiti in Stranglethorn Vale. Horde players can fly into Grom’gol Base Camp and travel east past the lake to reach the dungeon. Alliance players will need to travel south from Duskwood and then head east at the lake.
13 total boss encounters await within Zul’Gurub, with four of those available on a rotating basis as part of the Edge of Madness encounter, which allows access to one of these bosses per reset.
Before you face Hakkar, you’ll first want to first defeat his five priests to improve your odds of success. If left alive, they’ll lend their powers to the Blood God, making him near unstoppable. They can be defeated in any order, and each has a chance to drop rewards your party may find useful in your journey through Zul’Gurub.
Great rewards are waiting within Zul’Gurub, including 5 epic pieces of gear that can be earned through quest rewards with enough reputation with the Zandalar Tribe. If fortune favors you, you can also collect the Swift Razzashi Raptor and Swift Zulian Tiger mounts.
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