Note: This preview uses pre-release components and rules. What you see here may be different from the final, published game. This post was a paid preview, you can find out more information here.
You’ve heard of Genghis Khan and his destructive conquests. Less known is his descendent who lived throughout the late 13th century, Khutulun. She was a fierce warrior and wrestler. In the alternate history setting of Worldbreakers, she and three other Worldbreakers are able to harness a mysterious substance known as mythium to increase their power and attract followers to do their bidding, and reshape history in their vision.
Worldbreakers is a two-player, customizable card game with multiple play modes. Most games take between 30 and 60 minutes.
Worldbreakers can be played in numerous ways. There are preconstructed decks you can play with out of the box or you can construct your own deck. There is also a Winston Draft format which will be the focus of this review. Additionally, there will be a solo campaign mode that will not be covered in this preview.
The Winston Draft format allows players the most control and strategy as they’ll be able to mix guilds to suit their playstyle as well as counter-draft against their opponent. Players start with a pool of 96 cards and draft their own pool from which to build their 30 card deck.
Gameplay is straightforward. The goal is to be the first to gain 10 power. A round has four turns per player. The actions available include gaining a mythium, drawing a card, gaining a standing, playing a card, developing a location, using a card action, and attacking.
There are three types of cards available. Followers, events, and locations. All card types have a potential associated mythium cost that
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