The first thing that strikes me in Lego Star Wars: The Skywalker Saga isn't a bolt of blaster fire, but the game's stunning visual presentation. Developer Traveller's Tales latest dive into the galaxy far, far away covers much of the same cinematic ground as 2007's Lego Star Wars: The Complete Saga, but this totally rebuilt, re-imagined entry immediately looks leaps and bounds better than its predecessor.
My 90-minute hands-on preview begins at the start of Episode IV, on Princess Leia's diplomatic ship, as she's attempting to keep the recently acquired Death Star plans away from Darth Vader. In The Complete Saga, the Corellian Corvette is mostly comprised of bland corridors and rooms covered in white and gray hues. Fifteen years later, this same environment pops from the screen with vibrant colors, authentic details, and more slick visual effects than you can swing a lightsaber at.
As I trade rounds with Stormtroopers, sparks and steam emit from damaged electrical devices, computer terminals glow and flash with rainbow-rivaling variety, and red, rotating cones of light from triggered alarms realistically reflect off the ship's shiny floors. Despite the many immersive details on display, there's no mistaking the scene as anything but a space meticulously constructed from tiny, toy bricks. Exposed studs, visible seams where pieces connect, and the occasional glimpse of the iconic Lego logo regularly remind me I'm just a lightsaber swipe away from reducing my dark side foes to a pile of plastic.
Given how far technology and game development tools have advanced since 2007, it's no surprise The Skywalker Saga puts its predecessor's presentation to shame. What is unexpected though, is the fact the studio hasn't simply slapped
Read more on ign.com