World of Warcraft: Dragonflight is a return to the familiar, to Azeroth – a welcome change when compared to the cosmic scale of Shadowlands. Though plenty of old mechanics are slated to make a comeback such as talent trees, the next World of Warcraft expansion brings with it some new additions as well. From Dracthyr Evokers, to Dragon Riding, Dragonflight promises plenty of flavor on top of a baseline World of Warcraft experience – but there is one pillar of gameplay that the developers aren't quite keen to tackle just yet.
Housing in World of Warcraft has always been one of those things that the community would daydream about, and some form of player housing was indeed a part of the game's early alpha. The closest to players having a personal space to seclude themselves into came with the introduction of garrisons in Warlords of Draenor. It started out as a customizable base of operations in any of the expansion's zones, but over the course of the development process, Blizzard was forced to cut zone options entirely. Ultimately, people wanted player housing, and the garrisons – as they were – could not scratch that itch.
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In an interview with TechPulse, Production Director Patrick Dawson went on to clarify that Blizzard had no intention of doing player housing in Dragonflight, but that it was a feature the developers would often talk about during brainstorming sessions, concluding that it would take a lot of effort and resources, and that Blizzard would want to do it in a way that meets player expectations.
The community in World of Warcraft understands that housing is a feature that won't show up any time soon, and given the controversial design philosophy
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