Insomniac's upcoming Marvel's Wolverine game is sure to feature the Canadian X-Man's healing factor in its gameplay, but there is a chance it could make the game too easy. Wolverine is arguably one of the most resilient characters in the Marvel Universe, and has survived some especially painful encounters with Magneto and Sabertooth during his superhero career. Previous Wolverine games have lent into that aspect with success, with 2009's violent X-Men Origins: Wolverine game having unique healing factor mechanics, and X2: Wolverine's Revenge also including health regeneration, albeit with the caveat that Logan had to have his claws retracted in order for it to work. Marvel's Wolverine could implement a combination of these approaches, empowering the player while at the same time ensuring the character doesn't feel invincible.
Wolverine has had dozens of solo adventures, be they in comics, film, or games, and Marvel's Wolverine game will be the latest in that list. While not all of Wolverine's solo endeavors have been successful, he has endured as one of Marvel's most recognizable and marketable characters. Some could argue that other X-Men are more deserving of their own game, but Wolverine is a popular character for a reason, and any title featuring the hero is likely to benefit in terms of interest from his presence. Even so, when it comes to a character like Wolverine, there are extra obstacles that come into play during the development process.
Related: Marvel's Wolverine Needs A Combat System Different From Batman Arkham's
Wolverine is known for two main things: the first is his adamantium-coated skeleton and claws, and the second is the healing factor that allows him to recover from injury astonishingly quickly.
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