Pokemon has a host of spin-off games that far outnumber the main series that we know and love. Many think that the real quality of the franchise lies not in turn-based RPGs, but in the weird and wonderful spin-offs that grace bargain bins to this day. While Pokemon Snap holds a special place in my heart, I’m not sure if any spin-off holds up against the likes of SoulSilver or Emerald.
Snap, however, has had the sequel treatment in recent years, which many games are not lucky enough to get. The spin-off that most deserves some love after Snap, however, is the Pokemon Trading Card Game. Now, it’s easy to get confused here. The Pokemon Trading Card Game is a physical collection of cards that expands multiple times a year and requires you to collect them all in order to build the strongest deck. There is also a Game Boy game called Pokemon Trading Card Game. This is not Pokemon TCG Online, an internet-based collection and battle simulator, nor is it Pokemon TCG Live, PTCGO’s successor. This version, the Game Boy game, is a card-based RPG, and it’s better than all of those others I’ve just listed.
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I admit that there’s joy in collecting the physical cards. I’ve done so at different levels for most of my life. I started with the Power Reserve starter deck. I traded ten rare cards and a fiver for a Dark Celebi when I was about nine. I pulled the Rainbow rare Charizard & Reshiram Tag Team GX from my first Unbroken Bonds Elite Trainer Box. But this hobby is increasingly expensive and thanks to YouTubers and scalpers, it’s getting harder for regular players to enjoy. Building a competitive deck costs a serious wad of cash, and I’ve since fallen out of love with the game. That’s not the
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