I've been playing the demo of Wo Long: Fallen Dynasty for the past two days, and it's one of those games I'm more impressed with than I am enjoying it. Games have reached such a point of photorealism that describing them as 'beautiful' or 'gorgeous' feels played out and trite, but my first taste of Wo Long mostly leaves me thinking that it's beautiful and gorgeous. It feels especially curated, with the horizons blank and untouched, not constantly flickering with points of interests or demands to travel to far off regions. Up close however, the terrain is dense with shattered bridges, craggy mountains, and clear flowing streams. It looks great, and for some of you it will play great - but only some of you. Consider this both an invitation and a warning.
It's important to stress that what I played was only a demo, and so this first complaint may be a victim of circumstance, but let’s get to it anyway. I've just praised the world building, and there is an artful feel to the level construction. Rivers bend, split off, and combine, leaving you with various routes to take and no firm destination demanding your time, while vertically there were three plains that could be dropped down, scrambled up, or surveyed from above with a ranged weapon. It all felt very fluid, until it didn't. Some walls wouldn't let you scramble up, even if the ledge could be accessed by another route. Random felled trees might as well have been 50 foot high, ten inch thick lead. If we think of the levels as being built by an artist from clay, these were places where he'd pushed his thumb in too hard and all we were left with was an ugly gaping thumbprint.
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While the visuals first caught
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