Tiny Tina's Wonderlands is a step in a new direction for the Borderlands series. Developer Gearbox Software ensured this would be the biggest and most ambitious entry in the series yet and their efforts seem to have paid off. It isn't just one of the most polished entries in the series, but also the most different.
Since it is set in the fantasy world of Borderlands' Bunkers & Baddasses, it's teeming with throwbacks to tabletop RPG elements. Players will witness mainstay fantasy RPG enemies like skeletons and trolls, a unique spin of a Class system and inherent stats for their Fatemaker. The biggest deal among these is the Class system.
In Tiny Tina's Wonderlands, players can choose from one of six Classes. These are: Spore Warden, Graveborn, Stabbomancer, Clawbringer, Brr-Zerker and Stabbomancer. Each of them are loosely based on standard Dungeons & Dragons classes, like the Spore Warden being akin to the nature-loving Druid.
What makes them different from the Vault Hunters of past Borderlands games is one element: skill trees. Each Class only has one skill tree, each accommodating 26 skill points. The Vault Hunters, meanwhile, had three skill trees each.
While Wonderlands' take on it might seem inferior at first glance, it has two benefits.
For starters, each Class' skill tree is more tightly designed with less, if no, filler skills. It's nice to see a "quality over quantity" approach. The other part is the Multi-Class system. This allows the Fatemaker to pick a second Class a short while into Tiny Tina's Wonderlands.
This grants the use of the skill tree that the Second Class possesses. Since players cannot have two of the same Class, this brings the possible number of combinations to 21 different Multi-Class characters.
E
Read more on sportskeeda.com