The Wild Hearts developers have officially acknowledged the game's performance issues, and they are already seeking feedback from the community. Produced as a result of the partnership between the two publishing companies EA and Koei Tecmo, as well as the developer Omega Force, the monster-hunting adventure isn't without its issues on launch day, much like many modern AAA releases.
After it became clear that Wild Hearts has serious performance problems across the board — though they are most apparent on the lower-end Xbox Series S consoles — it didn't take long for the developers to acknowledge them. Mainly responsible for the various popular Warriors titles, Omega Force is known for producing fun horde brawler titles, though the games often do have various performance issues.
Wild Hearts Reveals What's Coming in First Post-Launch Content Update
As one would expect, Wild Hearts was built using much of the same technology that drives other Omega Force games, like Hyrule Warriors, Dynasty Warriors, and a whole assortment of others. This means that the new monster-hunting game has inherited many of these titles' pros and cons as well, and performance seems to be one of its biggest problems. The good news, though, is that EA is already collecting performance feedback from the community on the company's official forum. It's worth pointing out, however, that the thread appears to be focusing solely on PC performance issues, with no mention of the game's problematic console builds.
Omega Force encountered similarly problematic performance in Hyrule Warriors: Age of Calamity, and low frame rates are reasonably well documented among fans of the developer's products. With that in mind, it remains to be seen just how far the devs
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