In a time when many developers have taken the games-as-a-service route, there are countless new games coming out and shutting down. From high-profile failures like Battleborn and Evolve to countless mobile games that reached the end of their service, it's become a reality that certain titles have a ticking clock over their heads. Many larger games are safe from this, and there are natively offline titles for players to enjoy. But sometimes, even a game from a larger publisher can fall victim to a lack of interest and shut down quickly. The most recent case of this is Ubisoft's Hyper Scape.
Hyper Scape is a free-to-play 100-player battle royale from Ubisoft Montreal. It was first revealed in July 2020, and after a brief open beta Hyper Scape launched in August 2020. The game was advertised to be a new, fast-paced, and more dynamic style of battle royale, as players could move with more freedom than in other popular titles. The map would also gradually decay in different ways, creating an ever-changing experience. There was more than one possible win condition, with players able to play keep-away with a crown late in the match. Combined with strong Twitch implementation, Hyper Scape seemed to be shooting for the stars. Unfortunately, its short life was immediately apparent.
Comparing Hyper Scape to Other Battle Royale Games
From the game's launch, it's difficult to find things that Ubisoft did wrong with Hyper Scape. It made sure that plenty of popular streamers and influencers got access to the beta and streamed it. It also gave Hyper Scape a dedicated Crowncast Twitch extension, allowing viewers to give boons to their streamer of choice and vote on temporary special rules.
The game launched shortly after its open beta and
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