Quick, what's the first thing that comes to mind when you think of Borderlands? Is it guns? Well if you didn't think of guns, just play along with me please. My entire intro kind of hangs on it. Thanks. So Borderlands is famous for guns: billions of them, actually. Everything from guns that shoot acid bullets to guns that become grenades when empty. Much like the USA, the heart and soul of the Borderlands experience is built on a foundation of guns.
Tiny Tina's Wonderlands, which is an off-shoot of the Borderlands experience, is also brimming with guns, but there's something magical in the air, too. Literally, it's magic! Now that you've made it through this tortured opening, let's take a good, long look at how magic changes the Borderlands experience for the better.
Tiny Tina's Wonderlands is a story within a story, basically. If you've played Borderlands 2’s Assault on Dungeon Keep DLC, you already have the concept: Tiny Tina is running a tabletop RPG campaign in the fictional 'Bunkers and Badasses' universe. It's pretty meta. And it's great. This story-inside-a-story carries over to Tiny Tina's Wonderlands, with the "real world" stuff happening around a table littered with many-sided dice and miniatures, while the story stuff happens in a Borderlands first-person world you're used to, only heavily influenced by fantasy tropes and the sort of over-the-top ridiculousness of the Borderlands franchise. Unlike the previous Bunkers and Badasses campaign, however, Tiny Tina's Wonderlands goes whole-hog on the tabletop RPG setting and brings in magic. Magic is, as you may already know, not real, but in the world within a world of the Wonderlands, it's an incredibly fun and wildly entertaining supplement to the gunplay you know
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