Sonic Frontiers seems to have finally transitioned the Blue Blur to an open world, and with it comes a noticeable shakeup in gameplay. Sonic the Hedgehog's last new entry arrived in November 2017 via Sonic Forces and was met with a mixed reception. However, this time Sonic Team is looking to change the status quo and redefine the heroic hedgehog with a radical departure from the 2D and 3D formulas employed over his 30-year life cycle. Sonic Frontiers is looking to recapture the admiration of players from years ago.
Sonic's status as an endearing mascot and beloved video game character persists, but his track record involving video games is rocky. But, of course, there's usually a rough one for every fantastic Sonic title soon to follow. Since the critically panned Sonic 2006 release for Xbox and PS3, Sonic Team has been looking to redefine the Sonic experience through every subsequent entry. Instead of focusing on a sense of speed, however, the team has opted to introduce more characters and mechanics instead of prioritizing Sonic and the sense of speed he brought during the «Blast Processing» era of the Sega Genesis. As a result, no two Sonic games ever follow a similar path from motion-controlled linear storybook adventures to grappling hooks and slow-paced puzzle-solving.
Related: Sonic Frontiers is Weirdly Similar To Kirby & The Forgotten Land
From the latest reveal for Sonic's new adventure, Sonic Team has decided to start borrowing several mechanics from just about every open-world game that has come out in the last ten years while sprinkling in classical 3D mechanics from as far back as Sonic Adventure 2. In the Sonic Frontiers gameplay trailer, Sonic dashes through the hills and zips onto grind rails suspended in
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