At its core, Rocket Leaguehas always been a humble game about rocket-powered cars playing soccer. But now the rules have changed with the introduction of the new Knockout Limited-Time Mode. For the first time, players will need to rethink their strats as they fight head to head in an eight-player free-for-all.
In this destructive derby, novices and veterans alike will need to master the new attack, block, and grab mechanics to claim victory. Knockout will be part of a new in-game event called Knockout Bash, which runs from April 27 to May 10.
Psyonix Programmer Sky Breen was part of the team that developed Knockout. We sat down together to talk about what players can expect, the process of introducing new mechanics, and how removing the ball is a big change for Rocket League.
Knockout is the first game mode without goals or walls. What was it like designing a mode that “broke the rules” compared to other Rocket League Modes?
Sky: Honestly we had just as much fun making the mode as playing it. When we started designing Knockout, we saw this as an opportunity to evolve the gameplay of Rocket League further. A way to tailor fit Knockout with new vehicle physics and learnable skills, to make the mode as fun as possible. At the same time, we want to give a new experience for players, one that hasn’t changed since our initial release seven years ago. Definitely breaking the rules for sure, but we are hoping players will really love all the changes and new additions we have made.
So, how did the team decide on attack, block, and grab as new mechanics? Were there other directions you took first before deciding on this new form of car vs. car combat?
Sky: Initially,
Read more on blog.playstation.com