The Marvel Cinematic Universe is the most powerful and profitable media franchise in all of modern history, comfortably encompassing most of the biggest films of all time. The sheer scale of the production makes every difficult moment or perceived failure a matter of discussion for the entire movie-going public.
She-Hulk: Attorney At Law has finally dropped its first trailer, and with it came a torrent of public interest in the first on-screen appearance of the MCU's take on the character. Jennifer Walters can finally be seen on the small screen, but the way Disney and Marvel have chosen to portray the character has divided the fanbase for a couple of reasons.
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Like her cousin The Incredible Hulk, She-Hulk is being depicted as a fully CGI character. This will be the first fully CGI character in the MCU's multitude of Disney+ streaming series, but it's far from Marvel's first take on the technique. Rocket Raccoon, Groot, Thanos, Abomination, Ultron, Korg, the aforementioned Hulk, and many more fixtures of the MCU are entirely computer-generated. While many of these characters integrate seamlessly into the group shots and battle scenes, it's easy to tell what's CGI and what's practical. Look no further than the Guardians of the Galaxy: Rocket and Groot are fully animated, and Gamora and Drax are actors after around five hours of makeup and prosthetics. The choice to make She-Hulk a fully CGI character seems like an obvious one, especially since Hulk has been represented that way since before the MCU existed. Unfortunately, in the first trailer, many fans feel that the CGI used to create She-Hulk leaves a lot to be desired.
Two primary criticisms have circled She-Hulk since the
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