David Craddock, producer on the FPS Documentary and the author of previous video game history books like Dungeon Hacks and the Stay Awhile and Listen series about Blizzard, has launched a Kickstarter for a new series of videogame history books: Long Live Mortal Kombat.
Craddock is compiling interviews with developers who worked on the classic fighting game, as well as with fans and competitive players from various points in the series' lifespan to craft a three-part narrative history of Mortal Kombat. The first volume, The Fatalities and Fandom of the Arcade Era, is dedicated to the games' roots in arcades, as well as the early efforts to bring Mortal Kombat to home consoles and PCs.
In material from the book provided exclusively for PC Gamer, Craddock dives into the development of Mortal Kombat 3's ports, including the PC version, and the difficulties of developing for the gaming hardware wild west of the 1990s.
David Craddock is the author of Long Live Mortal Kombat, as well as books about Diablo, X-COM, and other classic games.
The first excerpt touched on the development of Mortal Kombat 3, firmly at the height of the series' popularity and a time when Midway was striving to produce «arcade perfect» ports of Mortal Kombat for every home console. The differences in hardware were still so vast at this point that the porting effort was outsourced to a specialty studio, Sculptured, that had to specifically craft each iteration of MK3 off Midway's arcade codebase. Sculptured's «crown jewel» of these porting efforts was its DOS and Windows version of Mortal Kombat 3, which lacked the SNES and Genesis' graphical compromises and the PS1's long load times.
It's a bit strange from the perspective of our current era's platform
Read more on pcgamer.com