Stranger Things season 4 VFX Supervisor Julien Hery reveals which VFX shots took 2 years to make. The Duffer Brothers' hit fantasy/ horror show first premiered on Netflix back in 2016, quickly developing a passionate fanbase. Stranger Things most recently returned for its fourth season, featuring more action than ever before and upping the stakes significantly. Stranger Things season 4 propelled the show to even greater heights and has broken numerous Netflix viewership records.
From relatively humble beginnings back in season 1, Stranger Things season 4 sees the show go bigger in scope and scale than ever before. While the series has always featured impressive visual effects, Stranger Things season 4 takes this to a whole new level, boasting a handful of fantastical sequences, both in the real world and in the Upside Down. As part of an elaborate plan to defeat Vecna (Jamie Campbell Bower), many of the main characters are forced to confront the villain in the Upside Down, which features vast landscapes, evil demobats, and epic action sequences. While characters have traveled to the Upside Down in previous seasons of Stranger Things, season 4 takes this to the extreme and realizes the alternate dimension on a much grander scale.
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In a new interview with Collider, Hery reveals that some of the VFX shots in the Upside Down took a surprisingly long time to make. Hery cites the scene where the demobats fly over Hawkins and then land on the Creel House as one of the shots that took around 2 years to create in total. The VFX supervisor explains that they started working on the preliminary aspects of the shot before the pandemic hit and that when
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