The gaming industry appears to be inundated with remakes and remasters, and it can get quite tiresome at times. This year saw quite a few games being re-released, including The Last of Us Part 1, which marks the third time the game has been released in less than a decade. While some gamers may view remakes and remasters as cash grabs, when they are implemented correctly, they can be quite beneficial — especially when they allow modern gamers to enjoy classic titles.
The first three Mafia games have been well received, and thanks to the release of definitive editions, some titles have been modernized. However, there is much more that can be done with the games, especially if developers follow the example of Mafia: Definitive Edition and learn from some mistakes made by the GTA trilogy remaster. The GTA trilogy remaster was released in 2021, and while it did a good job of bundling the three games together for current-generation gaming systems, there were a few missteps made.
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Grand Theft Auto 3, released in 2001, revolutionized open-world gaming and ensured that Rockstar Games would forever be an un-ignorable name in the industry. The game was followed by GTA: Vice City which was released in 2002, and GTA: San Andreas, which hit stores in 2004. The trilogy is often sold as a bundle, and they represent an epic era in GTA's history, as the three games are some of the most critically acclaimed titles of all time.
In 2021, Rockstar Games released a remaster of the trilogy, which was developed by Grove Street Games. The games saw several improvements in terms of graphics and lighting, and the control scheme was also modernized. Upon release, though, the trilogy found itself
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