Games journalists talk a lot of waffle. There are a lot of gamers out there who would be inclined to agree with that statement, but in this particular case gamers are as bad as the journos. We all talk about the triple-A scene, but we never really think about how silly the word 'triple-A' is. Just means a big game. Language is silly. We used to have 'double-A' games, which meant games that were quite big, but not as big. That's kind of gone away now. We do have some studios talking about 'quad-A' games, but that's past the point of acceptable silliness and thus no one is doing it.
'Single-A' isn't a term we use, instead going for indie. But then there's debate over what that means too. Does it mean independent, as in zero input from any outsider publisher? Does it mean something about the budget (and what would the cut off be)? Does it just mean 'not triple-A'? Devolver and Annapurna are thought of as the biggest indie publishers around, but then isn't that a contradiction in terms? If all we have is triple-A and indie, that leaves a lot of room for confusion on both sides, but there hasn't been a game to plant its flag in the ground as a double-A game to give those neither indie nor triple-A a home. No game at least until now.
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During last weekend's Ubisoft Forward, we finally got some more info on the next Assassin's Creed game in the series, Assassin's Creed Mirage. A stealth focused game set within the city walls of Baghdad, it feels like a throwback to the early days of Assassin's Creed, but it represents a wider trend that extends far beyond Ubisoft. Double-As are back, and it will be
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