Citizen Sleeper puts you in the shoes of a titular Sleeper: an android just trying to survive on a space station. When the game begins, you’ll have your choice of class, but which should you choose? While you can upgrade your skills to get most perks by the end of the game anyway, you’ll still have to pick a class at the start. They all come with tradeoffs, so it’s a matter of what skills you want to focus on first. Here’s a look at each class and its respective pros and cons.
MachinistThe Machinist is focused on working on machines and using tools, but they aren’t so good at direct conflict. As such, this class starts with at +1 to Engineer and a -1 to Engage, meaning your manual labor will have better odds, while tackling problems head on will be less favorable. If you’re drawn to tasks like repair and fabrication, this is the class for you. Just note that some of the more social tasks will be trickier to complete. Engineer actions will also have a chance to reward you with scrap thanks to your starting perk, and selling that is a good way to make money.
OperatorIf Machinists are blue collar workers, then Operators are the techies. There’s a lot of hacking associated with several quests in Citizen Sleeper, so if that sounds like you’re thing, then you’ll probably want to play as an Operator. This class gets a +1 to Interface and a -1 to Endure. Interface skills are the aforementioned hacks, so you’ll have great odds there. Endure is the stat that affects heavy labor like shipyard work, so you’ll have a tougher time with that. The Operator’s starting perk also gives them a chance to earn money with a successful Interface task, which is a nice touch while hacking.
ExtractorCitizen Sleeper doesn’t have combat per se,
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