According to a recent report, Ubisoft Montpellier is developing a new Prince of Persia title. Separate from the delayed Sands of Time remake, this title promises to be a 2.5D game that takes inspiration from the Ori series. The last full-fledged Prince of Persia title was the 2010 reboot that accompanied its film adaptation, so this news has excited many fans. Alongside the excitement, many are cautious about setting their expectations too high given the franchise's inconsistency.
For this reason, the new Prince of Persia game can learn a lot from Metroid Dread. Originally envisioned in the mid-2000s, Dread was released some 19 years after its predecessor Metroid Fusion. Because the series had such a lengthy hiatus, many fans were hesitant about Metroid's return — especially given disappointing entries like Other M and Federation Force. Nevertheless, Dread become a hit and received near-universal praise.
Prince of Persia: Sands of Time Remake Gets First Development Update in Months
One of the biggest reasons Dread was a success is because of its faithfulness to the core features of Metroid. Focusing on exploration, power-ups, and atmosphere, Dread successfully captured everything that makes Metroid unique. These aspects of the game were given a facelift and then adapted for a modern audience in Dread (for example, the addition of automatic vaulting makes exploration and movement easier). While some previous Metroid games failed to capture the series' essential elements of gameplay, Dread excelled in creating something that feels true to titles like Super Metroid and Metroid Fusion.
Additionally, Dread was able to make Yoshio Sakamoto's vision a reality and incorporate a stalker-based enemy type: the E.M.M.I.s. The E.M.M.I.s
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